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UX/UI
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UX specification
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Bolt
PathMatch
Interactive feature supporting confident program selection, developed as part of Mishpat’s website redesign.

Ux/Ui
Ux Researcher
Interaction
Prototyping
The What & The How
Problem Space
Program pages were static and impersonal, making it hard for users to connect with their chosen field or explore their fit.
Value Proposition
A short, personalized interactive game matches users’ traits to a study program, boosting confidence, engagement, and informed decision-making.
Solution and Strategies
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Defined the game structure, flow, selection logic, and compatibility score formula.
The experience is divided into three short screens for a fast, enjoyable flow that takes no more than 30 seconds.
Screen One
Intro banner with a clear call to action.
Screen Two
Trait selection screen where users choose the characteristics that best describe them.
Screen Three
Results screen showing the compatibility score and personalized feedback.
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Key Decisions
Designing for Positive Experience
Ensured that every user receives an encouraging score (above 85%) to create a sense of success and to boost user motivation and confidence.
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The 15 percent range reflects how many traits match while keeping scores high, creating a clear gap between partial and full compatibility.
Thoughtful Trait Selection
Limited selection to four to six traits to encourage thoughtful choices, prevent random clicks, and ensure meaningful, reliable results.
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Trustworthy Interface
Created a clean, accessible, and friendly interface that aligns with the site’s aesthetic while conveying warmth and trust.
Management
Developed the game as a reusable, independent component, easily embeddable with editable text and images
Solution
An editable, program specific banner that guides users into the personality match game.
A clear headline, short supporting text, engaging visuals, and a focused call to action make it easy to scan and inviting to explore.
01

A clean, minimal selector where each trait is paired with a meaningful icon.
Hover and selection give instant feedback so users feel their actions are recognized. Subtle interactions highlight what is clickable, making the experience simple, confident, and engaging.
02
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The result appears with a short animated loading bar that builds anticipation. The outcome is shown with friendly, engaging text and a clear call to action that guides users toward their next step in choosing a field.
03
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Basic prototype
Interactive game simulation embedded in the Law program page

Project Conclusion
When Design Listens, Users Trust
Trust grows when users feel their actions genuinely shape what happens. Using interactivity as a form of conversation between user and system turns attention into connection and design into dialogue. The experience was crafted to let users act with intention while feeling guided, not controlled.
Limiting choices, providing immediate feedback, and keeping the interaction short and focused were deliberate ways to foster cognitive involvement and a sense of perceived control dont mistake we could still ensure the type of outcome by desising a formela in this case we wanted to enure a postive outcome so the rusket ia always postive but to make it fill a releative and keep the user control thier is a cup btween how posstive it is
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Einavmshelh@gmail.com